Summer Magic Cards

Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)


211

212

213

Red Elemental Blast

R

Red Ward

W

Regeneration

1G

Interrupt Enchant Creature Enchant Creature
Counters a blue spell being cast or destroys a blue card in play. Target creature gains protection from red. G: Target creature regenerates.
Illus. © 1994 Richard Thomas

Illus. © 1994 Dan Frazier

Illus. © 1994 Quinton Hoover


214

215

216

Regrowth

1G

Resurrection

2WW

Reverse Damage

1WW

Sorcery Sorcery Instant
Bring any card from your graveyard to your hand. Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
Illus. © 1994 Dameon Willich

Illus. © 1994 Dan Frazier

Illus. © 1994 Dameon Willich


217

218

219

Reverse Polarity

WW

Righteousness

W

Rocket Launcher

4

Instant Instant Artifact
All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Target defending creature gains +7/+7 until end of turn. 2: Do 1 damage to any target.
Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.
What these devices lacked in subtlety, the made up in strength.
Illus. © 1994 Justin Hampton

Illus. © 1994 Douglas Shuler

Illus. © 1994 Pete Venters


220

221

222

Rock Hydra

XRR

Roc of Kher Ridges

3R

Rod of Ruin

4

Summon Hydra Summon Roc Artifact
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller’s upkeep, new heads may be grown for RRR apiece. Flying 3,T: Rod of Ruin does 1 damage to any target.
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. What these devices lacked in subtlety, the made up in strength.
Illus. © 1994 Jeff A. Menges

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Illus. © 1994 Andi Rusu

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Illus. © 1994 Christopher Rush


223

224

225

Royal Assassin

1BB

Sacrifice

B

Samite Healer

1W

Summon Assassin Interrupt Summon Cleric
T: Destroy any tapped creature. Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. T: Prevent 1 damage to any target.
Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. © 1994 Tom Wänerstrand

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Illus. © 1994 Dan Frazier

Illus. © 1994 Tom Wänerstrand

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