Introductory Two-Player Set Support Cards

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001

002

003

click card to see backside

click card to see backside

click card to see backside

KAZZ'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Kazz's deck are: island, mountain, swamp, swamp, Merfolk of the Pearl Trident, Ironclaw Orcs, Murk Dwellers, mountain, island, Twiddle, Lost Soul, Disintegrate, Zephyr Falcon, Unsummon, Pyrotechnics.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.


KAZZ'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Kazz's deck are: island, mountain, swamp, swamp, Merfolk of the Pearl Trident, Ironclaw Orcs, Murk Dwellers, mountain, island, Twiddle, Lost Soul, Disintegrate, Zephyr Falcon, Unsummon, Pyrotechnics.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.

KAZZ'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Kazz's deck are: island, mountain, swamp, swamp, Merfolk of the Pearl Trident, Ironclaw Orcs, Murk Dwellers, mountain, island, Twiddle, Lost Soul, Disintegrate, Zephyr Falcon, Unsummon, Pyrotechnics.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.

KAZZ'S DECK

DO NOT OPEN CARDS UNTIL INSTRUCTED BY THIS GUIDE

PLEASE DO NOT SHUFFLE CARDS


004

005

006

click card to see backside

click card to see backside

click card to see backside

KAZZ'S DECK

DO NOT OPEN CARDS UNTIL INSTRUCTED BY THIS GUIDE

PLEASE DO NOT SHUFFLE CARDS

ZAKK'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Zakk's deck are: forest, plains, plains, swamp, Scryb Sprites, Pearled Unicorn, Terror, Elven Riders, Alabaster Potion, Untamed Wilds, forest, Bog Wraith, Raise Dead, swamp, Healing Salve.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.


ZAKK'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Zakk's deck are: forest, plains, plains, swamp, Scryb Sprites, Pearled Unicorn, Terror, Elven Riders, Alabaster Potion, Untamed Wilds, forest, Bog Wraith, Raise Dead, swamp, Healing Salve.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.

ZAKK'S DECK

If you want to play the first guided game over,
you just need to put the cards back in order. From the top down, the cards in Zakk's deck are: forest, plains, plains, swamp, Scryb Sprites, Pearled Unicorn, Terror, Elven Riders, Alabaster Potion, Untamed Wilds, forest, Bog Wraith, Raise Dead, swamp, Healing Salve.

Moving on to the Next Guided Game
When you've played a few games and feel comfortable with the rulesm turn to page 43 in your guide and start the second guided game.


007

008

009

click card to see backside

click card to see backside

click card to see backside

ZAKK'S DECK

DO NOT OPEN CARDS UNTIL INSTRUCTED BY THIS GUIDE

PLEASE DO NOT SHUFFLE CARDS

ZAKK'S DECK

DO NOT OPEN CARDS UNTIL INSTRUCTED BY THIS GUIDE

PLEASE DO NOT SHUFFLE CARDS

In the United Kingdom:
tel. 0345-125599
email: [email protected]

In continental Europe:
tel. +32 14 44 30 44
email: [email protected]

In Asia, the Americas and other:
tel. (206) 624-0933
email: [email protected]


010

011

012

click card to see backside

click card to see backside

click card to see backside

Duelists' Convocation International

Get Ranked.

When you're a member of the DCI, every match you play in a DCI sanctioned tournament counts toward your official international ranking. The more you win, the higher you're ranked. As a top-ranked DCI member you could land a spot on the $1,000,000 Magic: The Gathering® Pro Tour™!

DCI
Wizards of the Coast
P.O. Box 707
Renton, WA 98057-0707
(206) 204-8032
[email protected]

For WotC Belgium call +32 14 44 30 44
email: [email protected]
For WotC UK call 0345-125599
email: [email protected]

Duelists' Convocation International is the largest competitive Magic: The Gathering organization in the world.

Get in the Game!

Explore new dimensions of Magic: The Gathering by enhancing your deck with starter and booster sets

Customize Your Deck

Build New Strategies

Never Play the Same Game Twice

A whole new world of adventure awaits as you play and collect Magic: The Gathering — the World's Number 1 Trading Card Game

An All New Stand-Alone Expansion for Magic: The Gathering

 

Available October 1996

On Dominaria lies the lush continent of Jamuraa, a land filled with peoples and creatures that thrive in the rich, tropical climate. The majestic civilizations within boast magical traditions dating back countless centuries. Beneath the burning son, what power can you draw from the potent forces of Mirage?


013

014

click card to see backside

click card to see backside

The Attack Sequence

Check for "end of turn" effects.
Give the other player a chance to use fast effects before Step 1.
1. DECLARE ATTACKERS:
Tap attacking creatures.
2. FAST EFFECTS BEFORE BLOCKING
3. DECLARE BLOCKERS:
Blockers do not tap. Once assigned, a blocker blocks even if tapped or destroyed.
4. FAST EFFECTS AFTER BLOCKING
5. FIRST STRIKE DAMAGE DEALING
6. NORMAL DAMAGE DEALING
a.
Attackers and blockers deal damage simultaneously. The player assigning damage decides how to distribute it.
b.
Prevent damage with fast effects.
7. END OF COMBAT:
Check for "end of combat" effects.

The Turn Sequence

Fast effects (instants, inerrupts, and most abilities of permanents) are legal during any phase, unless otherwise noted.
1. UNTAP: No fast effects.
2. UPKEEP: Skip this phase unless a card has an upkeep effect or cost.
3. DRAW: Draw a card.
4. MAIN: The active player may do the following, in any order:
play one land
cast spells of any type
make one attack (only fast effects are allowed, and only when specified)
5. DISCARD: Discard down to seven cards in your hand.
6. CLEANUP: No fast effects other than damage prevention. Creatures heal.