Rivals Quick Start Set Support Cards

Index | Images 


001

002

003

click card to see backside

click card to see backside

click card to see backside

KAZZ'S FIRST DECK

To reassemble deck, place cards face up in the listed order. Then turn deck over.

1 Island 16 Mountain
2 Mountain 17 Mons's Goblin Raiders
3 Swamp 18 Terror
4 Swamp 19 Swamp
5 Merfok 20 Scathe Zombies
6 Ironclaw Orcs 21 Unsummon
7 Murk Dwellers 22 Island
8 Mountain 23 Zepyhr Falcon
9 Island 24 Disintegrate
10 Twiddle 25 Mountain
11 Lost Soul 26 Hill Giant
12 Disintegrate 27 Scathe Zombies
13 Zephyr Falcon 28 Swamp
14 Unsummon 29 Murk Dwellers
15 Pyrotechnics 30 Island

KAZZ'S SECOND DECK

To reassemble deck, place cards face up in the listed order. Then turn deck over.

1 Swamp 16 Energy Flux
2 Swamp 17 Mountain
3 Cursed Land 18 Vampire Bats
4 Clockwork Beast 19 Swamp
5 Orcish Artillery 20 Mountain
6 Jayemdae Tome 21 Detonate
7 Power Sink 22 Orcish Oriflamme
8 Island
9 Vampire Bats 23 Island
10 Mountain 24 Sorceress Queen
11 Fireball
12 Mountain 25 Swamp
13 Island 26 Island
14 Battering Ram
15 Feedback

KAZZ

PLEASE DON'T OPEN THESE CARDS UNTIL KAZZ'S GUIDE TELLS YOU TO!

ZAKK'S FIRST DECK

To reassemble deck, place cards face up in the listed order. Then turn deck over.

1 Forest 16 Plains
2 Plains 17 Pearled Unicorn
3 Plains 18 Durkwood Boars
4 Swamp 19 Forest
5 Scryb Sprites 20 Grizzly Bears
6 Pearled Unicorn 21 Bog Imp
7 Terror 22 Swamp
8 Elven Riders 23 Terror
9 Alabaster Potion 24 Healing Salve
10 Untamed Wilds 25 Plains
11 Forest 26 Alabaster Potion
12 Bog Wraith 27 Bog Imp
13 Raise Dead 28 Swamp
14 Swamp 29 Scryb Sprites
15 Healing Salve 30 Forest

004

005

006

click card to see backside

click card to see backside

click card to see backside

ZAKK'S SECOND DECK

To reassemble deck, place cards face up in the listed order. Then turn deck over.

1 Forest 16 Rod of Ruin
2 Forest 17 Swamp
3 Plains 18 Winter Blast
4 Whirling Dervish 19 Forest
5 Wall of Bone 20 Swamp
6 Warp Artifact 21 Plains
7 Cop: Red 22 Glasses of Urza
8 Weakness 23 Swamp
9 Mesa Pegasus 24 Forest
10 Plains 25 Reverse Damage
11 War Mammoth 26 Plains
12 Cop: Black
13 Swamp
14 Elvish Archers
15 Dark Ritual

ZAKK

PLEASE DON'T OPEN THESE CARDS UNTIL ZAKK'S GUIDE TELLS YOU TO!

The Attack Sequence

Give the other player a chance to use fast effects before Step 1.

1 DECLARE ATTACKERS: Tap attacking creatures.

2 FAST EFFECTS BEFORE BLOCKING

3 DECLARE BLOCKERS: Blockers do not tap. Once assigned, a blocker blocks even if tapped or destroyed.

4 FAST EFFECTS AFTER BLOCKING

5 FIRST STRIKE DAMAGE DEALING

6 NORMAL DAMAGE DEALING

a. Attackers and blockers deal damage simultaneously, The player assigning damage decides how to distribute it.

b. Prevent damage with fast effects.

7 END OF COMBAT: Check for "end of combat" effects.


Creature Combat

Column A is attackers. Column B and C are blockers. You always compare creatures' power (first number) to the others' toughness (second number). An attacker chooses how to divide its damage up among multiple blockers.

A vs. B (&C) Creature Destroyed
2/2 vs. 2/2 Both
2/2 vs. 2/3 A only
2/3 vs. 2/3 Neither
2/2 vs. 2/1 Both
2/1 vs. 1/1 Both
6/4 vs. 4/1 Both
2/2 vs. 1/1 & 1/1 All three
3/3 vs. 2/2 & 2/2 A & B or A & C
3/3 vs. 2/4 Neither
3/3 vs. 2/4 & 1/1 A & C

Anatomy of a Magic Card

 

 

 

 

Artist's Name Power/Toughness
Card Type Card Text
Border Casting Cost
Card Name

The Turn Sequence

Fast effects (instants, interrupts, and most abilities of permanents) are legal during every phase, unless otherwise noted.

1 UNTAP: No fast effects.

2 UPKEEP: Skip this phase unless a card has an upkeep effect or cost.

3 DRAW: Draw a card.

4 MAIN: The active player may do the following, in any order:

play one land

cast spells of any type

make one attack (only fast effects are allowed, and only when specified)

5 DISCARD: Discard down to seven cards in hand.

6 CLEANUP: No fast effects other than damage prevention. Creatures heal. Check for "end of turn" effects.