Box Topper Cards

IndexStandard 1 (Amb) | Standard 2 (Nat) | Standard 3 (Und) | Promotional


001

002

003

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Ambitions' Cost

3B

Avatar of Hope

6WW

Blinding Angel

3WW

Sorcery Creature — Avatar Creature — Angel

You draw three cards and you lose 3 life.

If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying
(This creature can't be blocked except by creatures with flying.)
Avatar of Hope may block any number of creatures.

Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
"Knowldege demands sacrifice." "Their eyes will shrivel and blacken before faith's true light."
Junko Taguchi

Mark Zug

4/9

Todd Lockwood

2/4

™ & © 1993-2003 Wizards of the Coast, Inc. 118/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 4/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 118/350

004

005

006

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Curiosity

U

Diabolic Tutor

2BB

Enrage

XR

Enchant Creature Sorcery Instant

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Search your library for a card and put that card into your hand. Then shuffle your library.

Target creature gets +X/+0 until end of turn.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what." The best ideas often come from the worst minds. "You wouldn't like me when I'm angry."
Jim Nelson

Rick Farrell

Justin Sweet

™ & © 1993-2003 Wizards of the Coast, Inc. 118/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 128/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 185/350

007

008

009

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Furnace of Rath

1RRR

Guerrilla Tactics

1R

Intruder Alarm

2U

Enchantment Instant Enchantment

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Guerilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerilla Tactics from your hand, Guerilla Tactics deals 4 damage to target creature or player.

Creatures don't untap during their controller's untap steps.
Whenever a creature comes into play, untap all creatures.
"The furnace awaits the next master who would stoke the fires of apocalyse. One footstep among many is silent. One footstep alone is deafening.
John Matson

Ron Spencer

Luca Zontini

™ & © 1993-2003 Wizards of the Coast, Inc. 187/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 192/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 86/350

010

011

012

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Llanowar Behemoth

3GG

Lord of the Undead

1BB

Merchant of Secrets

2U

Creature — Behemoth Creature — Lord Creature — Wizard

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

All Zombies get +1/+1
1B,T: Return target Zombie card from your graveyard to your hand.

When Merchant of Secrets comes into play, draw a card.
"Most people can't build decent weapons out of stone or stell. Trust the elves to do it with only mud and vines."
— Gerrard of the
Weatherlight
"I confer with Death itself. What would you possibly do to injure me?" To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or — if they get desperate enough — the truth.
Hannibal King

4/4

Brom

2/2

Greg Hildebrandt

1/1

™ & © 1993-2003 Wizards of the Coast, Inc. 261/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 141/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 90/350

013 

014

015

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Merchant Scroll

1U

Mind Bend

U

Mind Sludge

4B

Sorcery Instant Sorcery

Search your library for a blue instant card, reveal taht card, and put it into your hand. Then shuffle your library.

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This ewffect doesn't end at end of turn.)

Target player discards a card from his or her hand for each Swamp you control.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. When you get into the swamp, the swamp gets into you.
David Martin

Tony Szczudlo

Eric Peterson

™ & © 1993-2003 Wizards of the Coast, Inc. 91/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 92/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 146/350